[1] |
HONG Tianlong, XIE Lijun, HE Lisha, NI Zhongyi, ZHENG Yao.
Auto Tunning for In-Situ Volume Depth Image Generation Based on Particle Swarm Optimization Algorithm
[J]. Computer Engineering and Applications, 2019, 55(11): 237-243.
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[2] |
CHEN Yufeng, ZHANG Bo, LI Lin.
Research of high-efficient volume rendering algorithm for electromagnetic field based on multi-core CPU+GPU parallel computing
[J]. Computer Engineering and Applications, 2018, 54(18): 218-222.
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[3] |
TANG Ye, XIE Lijun, GUI Liye, HE Lisha, ZHENG Yao.
Automatic stream surface seeding and constructing algorithm based on clustering
[J]. Computer Engineering and Applications, 2018, 54(12): 264-270.
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[4] |
ZHOU Hui, ZHANG Yousai, LI Yuanjiang.
Design of multi-dimensional transfer function for volume rendering based on RBF neural network
[J]. Computer Engineering and Applications, 2016, 52(22): 180-184.
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[5] |
YUN Zhaoqiang1, XU Qing2, LIN Renhui1, FENG Qianjin1.
Context-preserving volume rendering using special information
[J]. Computer Engineering and Applications, 2015, 51(23): 169-172.
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[6] |
HOU Huiling, WANG Mingquan, REN Shaoqing.
Research for improved surface rendering and volume rendering algorithms based on ICT data field
[J]. Computer Engineering and Applications, 2014, 50(23): 172-175.
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[7] |
CHEN Zhi, JIANG Guiping.
Rapid design framework of transfer function fusing multiple features
[J]. Computer Engineering and Applications, 2012, 48(9): 157-160.
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[8] |
KANG Jianchao, KANG Baosheng, FENG Jun, WANG Guodong, TANG Bin, ZHAO Jiandong.
Improved ray casting algorithm based on GPU programming
[J]. Computer Engineering and Applications, 2012, 48(1): 199-201.
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[9] |
TANG Min.
Parallel volume rendering of large-scale datasets based on Master-Slave-Collector mode
[J]. Computer Engineering and Applications, 2011, 47(16): 176-178.
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[10] |
JIANG Xin-li,LI Zong-min.
Improved VolumeLIC method for three-dimensional vector field visualization
[J]. Computer Engineering and Applications, 2010, 46(8): 167-169.
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[11] |
YU Rong-huan,QU Shi,YANG Chao,WU Ling-da.
Research of parallel volume rendering of large-scale battlefield electromagnetic environment
[J]. Computer Engineering and Applications, 2010, 46(36): 19-22.
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[12] |
HU Hui-jun,FEI Yao-ping,LI Min.
Vertex program texture hardware volume rendering
[J]. Computer Engineering and Applications, 2010, 46(3): 159-162.
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[13] |
XU Qing-gong,LIU Qing-wei,ZHANG Yong-sheng.
Texture mapping volume rendering based on hardware-accelerated
[J]. Computer Engineering and Applications, 2009, 45(26): 190-192.
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[14] |
HE Yuan-lie1,CHEN Ping2,ZHAN Yin-wei1,CHEN Yang-chun2.
Volume rendering accelerating method based on image recognition
[J]. Computer Engineering and Applications, 2009, 45(22): 135-137.
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[15] |
ZHAO Mo.
New volume rendering accelerating algorithm
[J]. Computer Engineering and Applications, 2009, 45(17): 155-158.
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