Computer Engineering and Applications ›› 2009, Vol. 45 ›› Issue (26): 190-192.DOI: 10.3778/j.issn.1002-8331.2009.26.057

• 图形、图像、模式识别 • Previous Articles     Next Articles

Texture mapping volume rendering based on hardware-accelerated

XU Qing-gong,LIU Qing-wei,ZHANG Yong-sheng   

  1. Department of Computer Science,Luoyang Institute of Science and Technology,Luoyang,Henan 471003,China
  • Received:2008-05-26 Revised:2008-09-15 Online:2009-09-11 Published:2009-09-11
  • Contact: XU Qing-gong

基于硬件加速的纹理映射体绘制

许庆功,刘庆伟,张永胜   

  1. 洛阳理工学院 计算机系,河南 洛阳 471003
  • 通讯作者: 许庆功

Abstract: The rendering process and its importance to computer graphics are introduced.A new method to improve the 3D texture mapping by using multi-textures and dependent-textures is presented and its application in rendering process is studied.It shows that the method has advantage in speed,rebuilding and rendering process and it possesses significance in improving rendering process efficiency.

Key words: volume rendering, dependent texture, texture mapping

摘要: 介绍了体绘制的概念及其在计算机绘图中的重要性。提出了利用图形显示卡的相关性纹理和多重纹理映射功能对三维纹理进行有效改进的新算法,研究了该算法在体绘制中的应用,结果表明,它在快速、准确重建和交互性方面具有优势,对于提高体绘制的效率具有重要的意义。

关键词: 体绘制, 相关纹理, 纹理映射

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