[1] |
LIU Ying, LIU Qian, LI Daxiang, YANG Wenzong.
Cultural Relic Texture Mapping Algorithm Based on PTM Model
[J]. Computer Engineering and Applications, 2020, 56(12): 209-214.
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[2] |
YANG Yan, WANG Huiqing, JIAO Yue.
Seamless 3D Terrain Rendering Algorithm Combined with Changed Viewpoint
[J]. Computer Engineering and Applications, 2020, 56(1): 238-243.
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[3] |
LUO Dai, TAO Yang, YANG Gang.
Face texture mapping and deformation with constrains of facial feature
[J]. Computer Engineering and Applications, 2018, 54(6): 188-192.
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[4] |
CHEN Yufeng, ZHANG Bo, LI Lin.
Research of high-efficient volume rendering algorithm for electromagnetic field based on multi-core CPU+GPU parallel computing
[J]. Computer Engineering and Applications, 2018, 54(18): 218-222.
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[5] |
ZHOU Hui, ZHANG Yousai, LI Yuanjiang.
Design of multi-dimensional transfer function for volume rendering based on RBF neural network
[J]. Computer Engineering and Applications, 2016, 52(22): 180-184.
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[6] |
GONG Weili.
HD fisheye video stream real-time correction system based on embedded CPU-GPU
[J]. Computer Engineering and Applications, 2016, 52(14): 172-179.
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[7] |
YUN Zhaoqiang1, XU Qing2, LIN Renhui1, FENG Qianjin1.
Context-preserving volume rendering using special information
[J]. Computer Engineering and Applications, 2015, 51(23): 169-172.
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[8] |
CHEN Guodong, PAN Xiang, HE Hanxin.
Solid texture synthesis and mapping in virtual liver base on multiplex calculation
[J]. Computer Engineering and Applications, 2015, 51(19): 183-188.
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[9] |
HUO Niuyi1,2,3, ZHOU Shaowu1, ZHANG Guoyun1,2,3, ZHENG Tengjiao1.
3D nose modeling based on support vector machine
[J]. Computer Engineering and Applications, 2014, 50(8): 168-172.
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[10] |
HOU Huiling, WANG Mingquan, REN Shaoqing.
Research for improved surface rendering and volume rendering algorithms based on ICT data field
[J]. Computer Engineering and Applications, 2014, 50(23): 172-175.
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[11] |
CHEN Zhi, JIANG Guiping.
Rapid design framework of transfer function fusing multiple features
[J]. Computer Engineering and Applications, 2012, 48(9): 157-160.
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[12] |
LI Wei, YANG Feng, CHENG Yongmei, YANG Yanbo.
Real-time simulation of missile efflux plasma based on Vega Prime & OpenGL
[J]. Computer Engineering and Applications, 2012, 48(29): 220-224.
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[13] |
KANG Jianchao, KANG Baosheng, FENG Jun, WANG Guodong, TANG Bin, ZHAO Jiandong.
Improved ray casting algorithm based on GPU programming
[J]. Computer Engineering and Applications, 2012, 48(1): 199-201.
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[14] |
CHENG Jia,TANG Di.
Application of watercolor based on particle system
[J]. Computer Engineering and Applications, 2011, 47(8): 194-196.
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[15] |
DENG Wei,WEI Yingmei,ZHANG Yougen.
Personalized facial cartoon generation using image deformation
[J]. Computer Engineering and Applications, 2011, 47(24): 132-135.
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