Computer Engineering and Applications ›› 2010, Vol. 46 ›› Issue (17): 1-4.DOI: 10.3778/j.issn.1002-8331.2010.17.001
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XU Jiang-bin,ZHAO Jian,YANG Chao,WU Ling-da
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徐江斌,赵 健,杨 超,吴玲达
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Abstract: Computer generated clouds are indispensable in virtual environments nowadays.An interactive clouds modeling system is proposed using a two parts structure modeling method.Implicit volume defined blobs are used to construct the macrostructure of clouds,and procedural turbulences are used to add details.Also a particle system is introduced to define automatic fissioning and decease scheme for blobs.The method is capable of modeling various types of clouds,and interactively rendering the results.
Key words: cloud, realistic, implicit volume, particle system, modeling, Graphic Processing Unit(GPU)
摘要: 计算机生成云已成为虚拟环境中不可或缺的自然景观之一。提出了两层次结构的交互式云建模系统。利用隐式体函数定义的元球(blob)构建云的基本结构,同时采用过程噪声生成云细节部分。利用粒子系统创建元球的分裂和消亡规则,在基本结构的基础上自动生成层次更为丰富的云形状。方法适用于建模多种不同类型的云,并能交互式绘制建模结果。
关键词: 云, 真实感, 隐式体函数, 粒子系统, 建模, 图形处理器(GPU)
CLC Number:
TP391
XU Jiang-bin,ZHAO Jian,YANG Chao,WU Ling-da. Interactive clouds modeling based on procedural implicit volume[J]. Computer Engineering and Applications, 2010, 46(17): 1-4.
徐江斌,赵 健,杨 超,吴玲达. 交互式过程隐函数云建模方法[J]. 计算机工程与应用, 2010, 46(17): 1-4.
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URL: http://cea.ceaj.org/EN/10.3778/j.issn.1002-8331.2010.17.001
http://cea.ceaj.org/EN/Y2010/V46/I17/1