Computer Engineering and Applications ›› 2009, Vol. 45 ›› Issue (29): 78-81.DOI: 10.3778/j.issn.1002-8331.2009.29.022

• 研发、设计、测试 • Previous Articles     Next Articles

Research about cooperative control of scene rendering for distributed virtual reality system with real-time synchronization multi-interaction

LIU Xiu-ling,DU Huan-ping,YANG Guo-jie,WANG Hong-rui,GUO Lei   

  1. Department of Electronic and Informational Engineering,Hebei University,Baoding,Hebei 071002,China
  • Received:2009-04-08 Revised:2009-06-04 Online:2009-10-11 Published:2009-10-11
  • Contact: LIU Xiu-ling

分布式多交互虚拟场景渲染的协同控制

刘秀玲,杜欢平,杨国杰,王洪瑞,郭 磊   

  1. 河北大学 电子信息工程学院,河北 保定 071002
  • 通讯作者: 刘秀玲

Abstract: In this paper a flexible multi-alternate distributed virtual reality system framework based on OGRE is introduced to solve the cooperative controlling of scene rendering.By importing the cooperative alternation technique,the control platform,the web server platform and the render platform are designed and the distributed cooperative rendering method based on OGRE is proposed.The real-time synchronization of multi-render nodes controlled by one control node and multi-control nodes in one scene is realized.The method is used in Hebei University virtual roaming alternate system which shows that it has wider application foreground.

Key words: virtual reality, distributed, rendering, Object-Oriented Graphics Rendering Engine(OGRE), real-time, cooperative control

摘要: 针对分布式多交互虚拟现实系统场景渲染的协同控制问题,构建了基于分布式开放灵活的多交互虚拟现实系统结构,将协同交互技术集成到虚拟现实系统设计中,设计包含控制平台、网络服务平台和渲染平台的系统架构,提出了一种基于OGRE的分布式多交互实时协同渲染方法。完成了单个控制节点对应多个渲染节点时,多个渲染节点渲染场景的实时同步,以及多个控制节点在同一场景中的协同、交互。此研究成果应用于河北大学虚拟漫游交互控制平台,具有广阔应用的前景。

关键词: 虚拟现实, 分布式, 渲染, 面向对象的图形渲染引擎(OGRE), 实时, 协同控制

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