[1] |
GAO Yi1,2, LUO Jianxin1, QIU Hangping1, TANG Bin1, WU Bo1.
Volumetric features representation algorithm using heightfields-octree
[J]. Computer Engineering and Applications, 2018, 54(6): 1-6.
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[2] |
CHEN Yufeng, ZHANG Bo, LI Lin.
Research of high-efficient volume rendering algorithm for electromagnetic field based on multi-core CPU+GPU parallel computing
[J]. Computer Engineering and Applications, 2018, 54(18): 218-222.
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[3] |
LIU Gaoming1,2, RONG Kui2, ZHU Hui1, TAN Huailiang2.
Design of graphics display system for embedded RTOS
[J]. Computer Engineering and Applications, 2016, 52(9): 190-195.
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[4] |
ZHOU Hui, ZHANG Yousai, LI Yuanjiang.
Design of multi-dimensional transfer function for volume rendering based on RBF neural network
[J]. Computer Engineering and Applications, 2016, 52(22): 180-184.
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[5] |
YUN Zhaoqiang1, XU Qing2, LIN Renhui1, FENG Qianjin1.
Context-preserving volume rendering using special information
[J]. Computer Engineering and Applications, 2015, 51(23): 169-172.
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[6] |
LIN Min, ZHONG Yiwen.
Three GPU-based parallel simulated annealing algorithm with adaptive neighborhood
[J]. Computer Engineering and Applications, 2015, 51(22): 70-76.
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[7] |
ZENG Bo1,2, LEI Youcheng1, WANG Congzhi2, QIU Weibao2, FENG Ge2, ZENG Chengzhi2, YANG Ge2, ZHENG Hairong2.
CUDA-based acoustic radiation force imaging algorithm
[J]. Computer Engineering and Applications, 2015, 51(18): 249-254.
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[8] |
CAI Yunlong, XIAO Sumei, QI Long.
Locking paralleled GPU-based method research for unstructured mesh generation
[J]. Computer Engineering and Applications, 2014, 50(6): 56-60.
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[9] |
HOU Huiling, WANG Mingquan, REN Shaoqing.
Research for improved surface rendering and volume rendering algorithms based on ICT data field
[J]. Computer Engineering and Applications, 2014, 50(23): 172-175.
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[10] |
TANG Shaohua.
Parallelizing network coding on manycore GPU-accelerated system with optimization
[J]. Computer Engineering and Applications, 2014, 50(21): 79-84.
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[11] |
ZHENG Kun, WANG Pei, LI Fenlei.
Multidimensional texture hybrid rendering for storm data field based on GPU
[J]. Computer Engineering and Applications, 2014, 50(17): 173-177.
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[12] |
ZHANG Bingqiang1, ZHANG Limin1, LI Yinguang2, ZHANG Jianting1.
Terrain rendering of blocks LOD continuous non-linear distribution
[J]. Computer Engineering and Applications, 2013, 49(4): 213-218.
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[13] |
LIU Hao1,2,3, ZHAO Wenji1,2,3, DUAN Fuzhou1,2,3, CAO Wei4, PAN Liliang5.
Study on 3D visualization modeling of underground pipeline based on GPU
[J]. Computer Engineering and Applications, 2013, 49(18): 145-148.
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[14] |
CHEN Zhi, JIANG Guiping.
Rapid design framework of transfer function fusing multiple features
[J]. Computer Engineering and Applications, 2012, 48(9): 157-160.
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[15] |
LIU Jianying.
Research of parallel cooperation differential evolution algorithm based on GPU
[J]. Computer Engineering and Applications, 2012, 48(7): 48-50.
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