Computer Engineering and Applications ›› 2008, Vol. 44 ›› Issue (8): 113-114.

• 研发、测试 • Previous Articles     Next Articles

Virtual human animation based on motion capture data

LIU Xian-mei1,2,LI Bing2,WU Qiong2   

  1. 1.Ministry of Education Key Laboratory of Virtual Reality Technology,Beihang University,Beijing 100083,China
    2.School of Computer and Information Technology,Daqing Petroleum Institute,Daqing,Heilongjiang 163318,China
  • Received:2007-07-25 Revised:2007-10-09 Online:2008-03-11 Published:2008-03-11
  • Contact: LIU Xian-mei

基于运动捕获数据的虚拟人动画研究

刘贤梅1,2,李 冰2,吴 琼2   

  1. 1.北京航空航天大学 虚拟现实新技术教育部重点实验室,北京 100083
    2.大庆石油学院 计算机与信息技术学院,黑龙江 大庆 163318
  • 通讯作者: 刘贤梅

Abstract: With the increasing requirement for human animation,the way of adjusting the virtual human animation manually is not the best method.The motion capture technique can record the motion data and be used in the computer animation,which has obtained the widespread applications by its high efficiency and perfect reality.This paper presents a method of making the animation based on the motion capture data,which drives the skeleton model to move by the motion capture data and creates skeleton animation.This method has fully utilized the motion capture data,and has wide application prospect.

摘要: 随着三维游戏等行业对计算机动画制作需求的增加,在三维动画制作软件中人工调整虚拟人动作的工作方式已经不再适合现在的计算机动画制作。运动捕获技术是直接记录物体的运动数据并将其用于生成计算机动画,具有高效率、所生成的动画真实感强等优点,因而获得了广泛应用。提出了一种利用运动捕获数据来生成动画的方法,基于运动捕获得到的数据建立并驱动三维骨架模型,从而产生骨架的运动,形成动画。该方法可以充分利用现有的大量运动捕获数据,因此具有较大的应用前景。