Computer Engineering and Applications ›› 2007, Vol. 43 ›› Issue (15): 92-94.

• 产品、研发、测试 • Previous Articles     Next Articles

Geometry culling in 3D graphics system

HU Guo-zan,CHEN Xian-qiao   

  1. Wuhan University of technology,Wuhan 430070,China
  • Received:1900-01-01 Revised:1900-01-01 Online:2007-05-21 Published:2007-05-21
  • Contact: HU Guo-zan

三维图形系统中的物体裁剪问题

胡国瓒,陈先桥   

  1. 武汉理工大学,武汉 430070
  • 通讯作者: 胡国瓒

Abstract: 3D graphics system is the subsystem of 3D game engine,in charge of handling the data structure and rending the 3D world from camera or player view.The most important function in it is geometry culling.The article analyzes the theory of culling and brings forward a new culling arithmetic idea and gives most VC code.

Key words: 3D graphics system, 3D pipeline, geometry culling, culling arithmetic

摘要: 三维图形系统是三维游戏引擎中的子引擎部分,负责处理三维世界的数据结构以及从玩家或相机所在的视点渲染三维世界。其中的一个重要问题就是物体剪裁问题。对物体裁剪的工作原理进行了详细的分析,提出了一个新的简便的裁剪算法,并给出了该算法的关键代码。

关键词: 三维图形系统, 三维观察流水线, 物体裁剪, 裁剪算法