Computer Engineering and Applications ›› 2010, Vol. 46 ›› Issue (13): 70-72.DOI: 10.3778/j.issn.1002-8331.2010.13.021

• 研发、设计、测试 • Previous Articles     Next Articles

Application of UML in game system analysis and design

SUN Xiao-peng,FENG Jun-jie,SHAO Ying-an,LI Cui-fang   

  1. Department of Computer and Information Technology,Liaoning Normal University,Dalian,Liaoning 116029,China
  • Received:2009-09-01 Revised:2009-11-16 Online:2010-05-01 Published:2010-05-01
  • Contact: SUN Xiao-peng

UML在游戏系统分析与设计中的应用

孙晓鹏,冯俊杰,邵英安,李翠芳   

  1. 辽宁师范大学 计算机与信息技术学院,辽宁 大连 116029
  • 通讯作者: 孙晓鹏

Abstract: The development of the game has brought forth a game engine which is designed in common use,reusable and extensible.A game engine applied to first-person shooter game is presented by using object-oriented technology.Based on the confined development goal,the requirements analysis and the system design are described.The static structural model and the dynamic action model of the entities are visually modeled.

Key words: Unified Modeling Language(UML), first-person shooter, object-oriented, system analysis, system design

摘要: 游戏的开发迫切需要设计一个具备通用性、可复用性以及可扩展性的高性能游戏引擎。运用面向对象技术,基于统一建模语言(UML)、设计了应用于第一人称射击类游戏的三维游戏引擎。在确定系统开发目标的基础上,对系统进行了需求分析及用例建模,并完成了作为静态结构的类图和包图以及作为动态行为的顺序图和协作图的设计,最终进行了系统实现。

关键词: 统一建模语言(UML), 第一人称射击类游戏, 面向对象, 系统分析, 系统设计

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