Computer Engineering and Applications ›› 2018, Vol. 54 ›› Issue (17): 258-265.DOI: 10.3778/j.issn.1002-8331.1705-0318
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ZHANG Hao
Online:
Published:
张 昊
Abstract: In order to reduce the development and using complexity of current battlefield situation information visualization system, a general battle situation visualization system is designed and implemented, especially in display element, frame and interface. The system which uses two-platform architecture including digital earth and scene simulation is able to display vast majority of battlefield elements and represents the global situation and local high-detail scene. Besides, system internal development is required no more and further application can be finished rapidly. According to the feature of generalization, the key technique about twin-engine integrates platform, multi kinds of interface for same kind rendering elements and automatic camera control is implemented. Several experimental parameters verification and tactical exercise projects working with the simulation platform are finished in the application engineering at present.
Key words: battle situation, visualization, 3D graphic engine, generalization
摘要: 为了降低当前战场态势信息系统开发和使用的复杂性,提出了一种通用战场态势可视化系统的显示元素、框架及接口的设计并完成实现。系统能显示战场绝大部分信息,采用数字地球和视景仿真的双平台架构,可表现全局和局部高精态势,另外无需进行系统内部开发,快速实现二次应用。针对通用化特点,实现了双引擎一体化平台、同类型绘制元素的多种接口控制、自动化相机控制等关键技术。目前在应用工程当中,系统已完成了多个配合仿真平台的实验参数验证及战术战略推演工作。
关键词: 战场态势, 可视化, 三维图形引擎, 通用化
ZHANG Hao. Design and implementation of general battlefield visualization system[J]. Computer Engineering and Applications, 2018, 54(17): 258-265.
张 昊. 通用战场态势可视化系统的设计及实现[J]. 计算机工程与应用, 2018, 54(17): 258-265.
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URL: http://cea.ceaj.org/EN/10.3778/j.issn.1002-8331.1705-0318
http://cea.ceaj.org/EN/Y2018/V54/I17/258