Computer Engineering and Applications ›› 2007, Vol. 43 ›› Issue (14): 98-101.

• 产品、研发、测试 • Previous Articles     Next Articles

Study on the Method of Testing Conformance of Mobile Game

Jing Sun Ji-Chun Jin   

  • Received:2006-09-04 Revised:1900-01-01 Online:2007-05-10 Published:2007-05-10


赵会群 孙晶 金季春   

  1. 北方工业大学 北方工业大学 北京体育大学
  • 通讯作者: 赵会群

Abstract: A brief survey on mobile game development and testing first, and then focus on the WAP a common protocol that mobile game usually based on. Combining the WAE, an application layer of WAP stack, a general mobile game protocol model is proposed and demonstrated by MSC(Message Sequence Chart, MSC in short). To facilitate mobile game testing a TTCN(Test and Tree Combine Notation TTCN in short) model for test is introduced too. In order to guide above method an Apple Game provided by Nokia company test is observed.

摘要: 在概述手机游戏开发和测试方法之后,重点讨论手机游戏采用的WAP(Wireless Application Protocol,简称WAP)协议。结合WAE(Wireless Application Environment,简称WAE),WAP协议的应用层,一个用MSC图(Message Sequence Chart,简称MSC)描述的游戏协议模型被提出;为了辅助游戏测试,给出了一个基于TTCN的手机游戏测试套框架。为了指导上述模型的应用,介绍一个由Nokia公司开发的苹果机游戏的测试工作。