[1] |
WANG Yukun, AN Hongmei.
Research on Modeling Design and Modeling of Fountain
[J]. Computer Engineering and Applications, 2019, 55(9): 211-215.
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[2] |
CHEN Xi1, WANG Yigang1, WU Zizhao1, LI Jijun2.
Research and realization of stage augmented reality system
[J]. Computer Engineering and Applications, 2018, 54(3): 11-17.
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[3] |
SUN Jinguang, HOU Jiali.
Realistic simulation of snow scenes
[J]. Computer Engineering and Applications, 2016, 52(3): 159-163.
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[4] |
YANG Fulong1, CAO Jia1, BAI Ye2.
Study on simulation of three dimensional simulation of forest fire spread based on cellular automaton
[J]. Computer Engineering and Applications, 2016, 52(19): 37-41.
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[5] |
SUN Jinguang, HOU Jiali.
Simulation method of new fireworks
[J]. Computer Engineering and Applications, 2016, 52(14): 215-219.
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[6] |
WANG Shunli1,2, KANG Fengju1,2.
3D visualization of bow wave based on physical model
[J]. Computer Engineering and Applications, 2014, 50(3): 18-21.
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[7] |
LI Wei, YANG Feng, CHENG Yongmei, YANG Yanbo.
Real-time simulation of missile efflux plasma based on Vega Prime & OpenGL
[J]. Computer Engineering and Applications, 2012, 48(29): 220-224.
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[8] |
LIU Lan1, XU Jianfeng2, LIU Qun3.
Studying of real-time smog diffusing based on particle swarm optimization
[J]. Computer Engineering and Applications, 2012, 48(2): 179-181.
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[9] |
CHENG Jia,TANG Di.
Application of watercolor based on particle system
[J]. Computer Engineering and Applications, 2011, 47(8): 194-196.
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[10] |
HAN Xiuzhen1,ZHANG Liqiang2.
Real-time snow simulation in large-scale 3D complex scenes
[J]. Computer Engineering and Applications, 2011, 47(34): 222-227.
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[11] |
LIANG Wei,LIU Qun,WU Yu.
Simulation of scene of empennage burning in air
[J]. Computer Engineering and Applications, 2010, 46(9): 163-165.
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[12] |
HUANG Guang-qiu,GE Ya-fei,LU Qiu-qin.
Fire spreading simulation in underground mine based on cellular automata and particle system
[J]. Computer Engineering and Applications, 2010, 46(4): 206-212.
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[13] |
XU Jiang-bin,ZHAO Jian,YANG Chao,WU Ling-da.
Interactive clouds modeling based on procedural implicit volume
[J]. Computer Engineering and Applications, 2010, 46(17): 1-4.
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[14] |
JIN Yan-xia1,HAN Xie1,ZHOU Han-chang2.
Improved Particle Swarm Optimization algorithm having quantum behavier
[J]. Computer Engineering and Applications, 2009, 45(35): 41-43.
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[15] |
LI Zhi-qiang,HU Xiao-feng,YANG Xue-sheng,YUE Feng.
Development of massive crowd behavior modeling technology in virtual environment
[J]. Computer Engineering and Applications, 2008, 44(8): 45-48.
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