计算机工程与应用 ›› 2009, Vol. 45 ›› Issue (23): 38-39.DOI: 10.3778/j.issn.1002-8331.2009.23.011
• 研究、探讨 • 上一篇 下一篇
董改芳1,许道云2
1.内蒙古农业大学 计算机与信息工程学院,呼和浩特 010018 2.贵州大学 计算机科学与技术学院,贵阳 550025
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DONG Gai-fang1,XU Dao-yun2
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摘要: 通过分析A*算法,设计并实现用索引数组和二叉堆表示开放列表的A*改进算法。该算法与用索引数组表示的开放列表相比,可以节省约11%的运行时间。
关键词: 寻径算法, A*算法, 人工智能, 索引数组, 二叉堆
Abstract: By analyzing A*algorithm,desigh and implement improved A*algorithm which represented by indexed array and binary heap.Comparing with the algorithm represented by indexed array the algorithm can save 11% searching time.
Key words: pathfinding algorithm, A* algorithm, artificial inteligence, indexed arrays, binary heaps
中图分类号:
TP301
董改芳1,许道云2. 游戏中寻找路径的改进算法[J]. 计算机工程与应用, 2009, 45(23): 38-39.
DONG Gai-fang1,XU Dao-yun2. Pathfinding improved algorithm in game[J]. Computer Engineering and Applications, 2009, 45(23): 38-39.
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http://cea.ceaj.org/CN/Y2009/V45/I23/38