计算机工程与应用 ›› 2007, Vol. 43 ›› Issue (11): 117-118.

• 产品、研发、测试 • 上一篇    下一篇

一种虚拟人物的情感计算方法

段鸿   

  1. 厦门大学软件学院
  • 收稿日期:2006-04-13 修回日期:1900-01-01 出版日期:2007-04-11 发布日期:2007-04-11
  • 通讯作者: 段鸿

Method to Compute Virtual person face expression

  • Received:2006-04-13 Revised:1900-01-01 Online:2007-04-11 Published:2007-04-11

摘要: 本文描述了一种结合MPEG4标准和人脸肌肉模型对人类表情进行归一化定量描述的方法。该方法通过对人脸肌肉运动参数的归一化处理,实现了人脸模型表情的定量描述,为人脸动画制作和建立人脸动画表情库,提供了简洁的途径。

关键词: 人脸表情, 参数化, 人脸肌肉模型, MPEG4

Abstract: Presents a method to quantificationally measure expressions of virtual person by using MPEG4 standard and muscle-based facial model . Our method normalizes the moving parameters of facial muscles, then quantificationally measure expressions of virtual person. It provides a compact way to make animated person face or to construct a library of expressions.

Key words: face expressions, parameterize, muscle-based facial model, MPEG4