计算机工程与应用 ›› 2009, Vol. 45 ›› Issue (7): 86-88.DOI: 10.3778/j.issn.1002-8331.2009.07.027

• 研发、设计、测试 • 上一篇    下一篇

图形处理器光照引擎的设计

范彩霞,吴 宁   

  1. 南京航空航天大学 信息科学与技术学院,南京 210016
  • 收稿日期:2008-01-25 修回日期:2008-04-21 出版日期:2009-03-01 发布日期:2009-03-01
  • 通讯作者: 范彩霞

Lighting engine design for graphics processing unit

FAN Cai-xia,WU Ning   

  1. College of Information Technology Science,Nanjing University of Aeronautics and Astronautics,Nanjing 210016,China
  • Received:2008-01-25 Revised:2008-04-21 Online:2009-03-01 Published:2009-03-01
  • Contact: FAN Cai-xia

摘要: 以计算机图形学为基础,OpenGL API为设计规约,设计的三维图形处理器,具有较好的通用性。重点剖析了图形处理器光照引擎事务级模型的设计,该事务级模型采用SystemC编写,在VC++6.0下完成开发调试工作,为寄存器传输级的光照引擎IP软核开发奠定了良好的基础。

关键词: 图形处理器, 光照引擎, OpenGL, SystemC

Abstract: This paper implements a design of graphics processing unit based on computer graphics and OpenGL API.It emphasizes on the TLM of lighting engine,it uses SystemC and debugged in VC++6.0 platform.The RTL model can be acquired by refining the TLM.

Key words: Graphics Processing Unit(GPU), lighting engine, OpenGL, SystemC