计算机工程与应用 ›› 2025, Vol. 61 ›› Issue (17): 337-343.DOI: 10.3778/j.issn.1002-8331.2405-0017

• 工程与应用 • 上一篇    下一篇

基于虚拟现实技术的作弊抑制系统研究

潘迪,王晓川,李海生   

  1. 北京工商大学 计算机与人工智能学院,北京 100048
  • 出版日期:2025-09-01 发布日期:2025-09-01

Research on Cheating Suppression System Based on Virtual Reality Technology

PAN Di, WANG Xiaochuan, LI Haisheng   

  1. School of Computer and Artificial Intelligence, Beijing Technology and Business University, Beijing 100048, China
  • Online:2025-09-01 Published:2025-09-01

摘要: 针对现有高校学生普遍存在考试作弊行为且难以使用传统批评、教育等方式抑制其作弊动机这一问题,基于虚拟现实技术(VR)以及具身认知理论,构建了针对考试作弊行为的仿真系统。通过Unity引擎,系统整合了虚拟考场环境构建、虚拟人物动作仿真、虚拟视角景深特效,以及作弊违规触发机制,为学生提供认知、感知不同身份角色作弊行为的体验。实验结果表明,基于作弊学生和监考老师不同视角体验,参与者使用系统构建的虚拟考场场景后,对于反对作弊的态度平均得分提高了2.707%,对于不再作弊的承诺平均得分提高了2.233%,对于抵触作弊行为的反应平均得分提高了4.481%,有效抑制了参与者的作弊动机。

关键词: 虚拟现实, 道德教育, 具身认知, 人机交互, 动作仿真

Abstract: Addressing the prevalent issue of exam cheating among college students and the inadequacy of conventional disciplinary and educational methods in deterring cheating motivations, this paper presents a simulation system based on virtual reality (VR) technology and embodied cognition theory, specifically designed for exam cheating behavior suppression. Employing the Unity engine, the system combines virtual examination environment construction, virtual character action simulation, virtual perspective depth of field effects, and a cheating violation detection mechanism. It thereby provides students with experiential understanding and perception of cheating behaviors from different roles. The experimental outcomes substantiate that, after the utilization of this system with virtual examination scenarios from both the perspectives of cheating students and invigilators, the mean score for participants’ attitude against cheating is escalated by 2.707%. Moreover, the average score for commitment towards abstaining from cheating is improved by 2.233%, and the mean score for response against cheating behavior is increased by 4.481%. These findings collectively indicate the effectiveness of this system in curbing the cheating inclination among participants.

Key words: virtual reality, moral education, embodied cognition, human-computer interaction, action simulation