计算机工程与应用 ›› 2008, Vol. 44 ›› Issue (10): 1-5.

• 博士论坛 • 上一篇    下一篇

虚拟环境中化身技术的研究与进展

任利锋,潘志庚,朱杰杰,杨宏伟   

  1. 浙江大学 CAD&CG国家重点实验室,杭州 310027
  • 收稿日期:2007-11-12 修回日期:2007-12-21 出版日期:2008-04-01 发布日期:2008-04-01
  • 通讯作者: 任利锋

Avatar in virtual environments:research and progress

REN Li-feng,PAN Zhi-geng,ZHU Jie-jie,YANG Hong-wei   

  1. State Key Lab of CAD&CG,Zhejiang University,Hangzhou 310027,China
  • Received:2007-11-12 Revised:2007-12-21 Online:2008-04-01 Published:2008-04-01
  • Contact: REN Li-feng

摘要: 化身(Avatar)是虚拟环境、系统仿真和数字娱乐等应用中的一项重要技术。首先回顾用户化身的发展历史和定义,然后综述其中的人体建模、实时绘制、角色动画和情感计算等基本技术,介绍代表性算法,并加以比较和总结。在介绍几种典型的应用之后,指出未来的发展方向。

关键词: 虚拟环境, 化身, 人体建模, 角色动画, 情感计算

Abstract: Avatar technique is important to applications such as virtual environments,simulation and digital entertainment.This paper first reviews the history and definition of avatar.Then it surveys relevant techniques such as human body modeling,real-time rendering,character animation and affection computation by introducing,comparing and summarizing representative algorithms.After the introduction of several typical applications,it is concluded with the direction of future research.

Key words: virtual environments, avatar, human body modeling, character animation, affection computation