计算机工程与应用 ›› 2007, Vol. 43 ›› Issue (11): 238-240.

• 工程与应用 • 上一篇    下一篇

基于Direct3D的海底地形显示方法研究

李刚 赵玉新   

  1. 哈尔滨工程大学
  • 收稿日期:2006-07-07 修回日期:1900-01-01 出版日期:2007-04-11 发布日期:2007-04-11
  • 通讯作者: 李刚

The research of seabed terrain displaying Based on Direct3D

  • Received:2006-07-07 Revised:1900-01-01 Online:2007-04-11 Published:2007-04-11

摘要: 海底地形是海洋环境的主要组成部分,在军事及海洋开发领域具有重要价值。因而本文提出了基于规则网格的三角网生长法构造不规则三角网,并通过不规则三角网搭建海底地形的思路,在Direct3D环境下进行了仿真,生成的海底地形具有较高的真实感,能够逼真地反映出海底复杂的地形环境

关键词: 海底地形, Delaunay三角网, Direct3D

Abstract: Seabed terrain is the main part of the ocean environment and is quite valuable in areas of military affairs and exploitation of ocean. In this paper an algorithm for Delaunay triangulation based on uniform grids is introduced and terrain is constructed by TIN. Seabed terrain is imitated under Direct3D andrealistically reflects complicated terrain environment.

Key words: Seabed terrain, Delaunay triangulation, Direct3D