计算机工程与应用 ›› 2008, Vol. 44 ›› Issue (31): 102-103.DOI: 10.3778/j.issn.1002-8331.2008.31.029

• 研发、设计、测试 • 上一篇    下一篇

一种基于OGRE图形引擎的实时分布式渲染系统

孙益辉,陈福民,王海峰   

  1. 同济大学 计算中心,上海 200092
  • 收稿日期:2007-12-10 修回日期:2008-03-03 出版日期:2008-11-01 发布日期:2008-11-01
  • 通讯作者: 孙益辉

Real-time distributed rendering system based on OGRE

SUN Yi-hui,CHEN Fu-min,WANG Hai-feng   

  1. Computing Centre,Tongji University,Shanghai 200092,China
  • Received:2007-12-10 Revised:2008-03-03 Online:2008-11-01 Published:2008-11-01
  • Contact: SUN Yi-hui

摘要: 虚拟现实的实时交互得到了越来越广泛地应用,实时分布式渲染有效地解决了普通PC机渲染的时间瓶颈问题,提高了系统实时渲染性能和输出分辨率。在对分布式渲染原理研究分析的基础上,依据设计模式的思想,设计了一种基于Sort-First结构的实时分布式渲染框架和同步机制,并在实践中应用OGRE图形引擎实现了该系统。

关键词: 分布式渲染, Sort-First, 同步, OGRE

Abstract: Real-time and interactive virtual reality has been widely applied.Real-time distributed rendering system can solve the time bottleneck and improve real-time performance and output resolution.With research and analysis of distributed rendering theory,a real-time distributed rendering framework based on Sort-First and synchronization mechanism are designed according to design pattern.At the same time,the system using OGRE graphics engine is implemented in practice.

Key words: distributed-rendering, Sort-First, synchronization, Object-oriented Graphics Rendering Engine(OGRE)