计算机工程与应用 ›› 2007, Vol. 43 ›› Issue (14): 98-101.

• 产品、研发、测试 • 上一篇    下一篇

手机游戏软件一致性测试方法研究

赵会群 孙晶 金季春   

  1. 北方工业大学 北方工业大学 北京体育大学
  • 收稿日期:2006-09-04 修回日期:1900-01-01 出版日期:2007-05-10 发布日期:2007-05-10
  • 通讯作者: 赵会群

Study on the Method of Testing Conformance of Mobile Game

Jing Sun Ji-Chun Jin   

  • Received:2006-09-04 Revised:1900-01-01 Online:2007-05-10 Published:2007-05-10

摘要: 在概述手机游戏开发和测试方法之后,重点讨论手机游戏采用的WAP(Wireless Application Protocol,简称WAP)协议。结合WAE(Wireless Application Environment,简称WAE),WAP协议的应用层,一个用MSC图(Message Sequence Chart,简称MSC)描述的游戏协议模型被提出;为了辅助游戏测试,给出了一个基于TTCN的手机游戏测试套框架。为了指导上述模型的应用,介绍一个由Nokia公司开发的苹果机游戏的测试工作。

Abstract: A brief survey on mobile game development and testing first, and then focus on the WAP a common protocol that mobile game usually based on. Combining the WAE, an application layer of WAP stack, a general mobile game protocol model is proposed and demonstrated by MSC(Message Sequence Chart, MSC in short). To facilitate mobile game testing a TTCN(Test and Tree Combine Notation TTCN in short) model for test is introduced too. In order to guide above method an Apple Game provided by Nokia company test is observed.