Computer Engineering and Applications ›› 2016, Vol. 52 ›› Issue (16): 171-174.
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WANG Jingjing, PANG Mingyong
Online:
Published:
王晶晶,庞明勇
Abstract: 2.5D graphics is one of the key technologies for creating computer cartoon animation. This paper proposes a novel method, colored double-sided 2.5D graphics, to generate 2.5D graphics with color transition based on a set of vector- graphics-primitives defined by users. The basic idea behind this method is the diffusion curves technique for the double-sided 2.5D graphics. The method first takes a group of curves with pre-defined colors as its source data, and then performs a classic 2.5D folding operator on the source curves with several user-specified parameters. A color diffusing process is employed in each local area limited by curves on front and back 2.5D local layers respectively. Once the diffusing processes are finished, a 2.5D image with elegant color transition can finally be obtained. The results show that the colored double- sided 2.5D graphics method can work well with various source data and can generates both static 2.5D images and 2.5D cartoon animations.
Key words: cartoon animation, 2.5D graphics, diffusion curves, coloring method
摘要: 2.5D图形算法是计算机卡通动画生成的关键技术。通过将扩散曲线方法引入双面2.5D图形,提出着色双面2.5D图形技术。该技术首先读入矢量表示的图形色源曲线,再根据用户指定的操作对色源曲线进行折叠处理,由矢量曲线所对应的色源颜色对2.5D图形的正反面局部层区域进行扩散着色,最终生成具有渐变着色效果的2.5D图形。实验表明,该方法绘制出的2.5D图形颜色过渡自然,视觉效果好,克服了传统2.5D矢量图形绘制效果颜色单一、颜色过渡生硬等问题。该方法可用于生成静态2.5D图像或动态2.5D动画。
关键词: 卡通动画, 2.5D图形, 扩散曲线, 着色技术
WANG Jingjing, PANG Mingyong. Algorithm for colored double-sided 2.5D graphics[J]. Computer Engineering and Applications, 2016, 52(16): 171-174.
王晶晶,庞明勇. 着色双面2.5D图形算法研究[J]. 计算机工程与应用, 2016, 52(16): 171-174.
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http://cea.ceaj.org/EN/Y2016/V52/I16/171