Computer Engineering and Applications ›› 2015, Vol. 51 ›› Issue (17): 44-47.

Previous Articles     Next Articles

Design of somatosensory games based on video tracking

ZHANG Yinglie1, XIA Meng2, CHEN Linqiang1   

  1. 1.Institute of Graphics and Image, Hangzhou Dianzi University, Hangzhou 310018, China
    2.College of Computer Science, Hangzhou Dianzi University, Hangzhou 310018, China
  • Online:2015-09-01 Published:2015-09-14

基于视频跟踪的体感游戏设计

张英烈1,夏  梦2,陈临强1   

  1. 1.杭州电子科技大学 图形图像研究所,杭州 310018
    2.杭州电子科技大学 计算机学院,杭州 310018

Abstract: This paper designs a somatosensory game about a panda’s adventure in bamboo forest. The design of somatosensory game includes game design and body moving extraction and analysis. In the part of game design, it discusses from scene design, role design and rule design. In the part of body moving extraction and analysis, human object is extracted by the average background method. Human’s face and hands are identified by the Bayesian color model. In the following, the tracking of human’s face and hands is achieved by Kalman filtering. It analyzes the moving of face and hands to control game-role’s movement, so that to achieve the control of game-role with body action.

Key words: somatosensory games, video tracking, moving object detection, Bayesian color model, Kalman filtering

摘要: 设计了一款熊猫竹林冒险体感游戏,体感游戏的设计主要包括游戏设计和肢体运动提取分析两部分。游戏设计从场景设计、角色设计和规则设计三方面进行论述。肢体运动提取分析采用平均背景建模法建立背景模型,提取人体目标,根据贝叶斯肤色模型识别人的手脸,再利用Kalman滤波实现对手脸的跟踪,分析手脸运动控制游戏人物运动,从而实现用肢体动作操控游戏人物。

关键词: 体感游戏, 视频跟踪, 运动目标检测, 贝叶斯肤色模型, Kalman滤波