Computer Engineering and Applications ›› 2007, Vol. 43 ›› Issue (10): 105-107.

• 产品、研发、测试 • Previous Articles     Next Articles

Design and Implementation of Cloth Simulation in Game

Jin Bipeng, Cai Hongbin, He Mingyun

  

  1. (University of Electronic Science and Technology of China, Chengdu 610054)
  • Received:2006-08-04 Revised:1900-01-01 Online:2007-04-01 Published:2007-04-01
  • Contact: BiPeng Jin

布料仿真技术在游戏中的设计和实现

靳碧鹏 蔡洪斌 何明耘   

  1. 成都电子科技大学 计算机科学与工程学院
  • 通讯作者: 靳碧鹏

Abstract: Recently, the technology of simulating cloth motion has been applied in games widely. Focusing on the special requirement of real-time and interactive simulation in game, combined with the project “Research on Key Technique of Public Technology Platform in Network Game ”, key techniques in physical-based cloth animation, namely physical models, numerical method, collision detection and collision response for cloth animation are analyzed and designed in this paper, and on this basis several cloth motion are realized in experiment.

摘要: 近几年来,布料仿真技术广泛应用于游戏开发中,本文针对游戏在实时性和交互性方面的特殊需求,结合“网络游戏公共技术平台关键技术研究”项目,对布料的物理模型、模型求解以及碰撞检测和处理等方面进行了分析和设计,并在此基础上实现了几种布料动画的模拟。